
Generated Structures
Naturally-generated buildings, dungeons and ruins scattered across the world. Each has its own loot table and unique inhabitants.
Why look for structures?
Structures fast-track your progression. Villages give you instant access to villager trading, ocean monuments hide sponges and gold, and the only natural End Portal lives inside a Stronghold.
Featured structures
Village
Plains/Desert/Savanna/Taiga/SnowyCommunities of villagers with houses, farms and a meeting bell. The architecture changes per biome.
Desert Temple
DesertSandstone pyramid with a hidden TNT trap on a pressure plate over four loot chests.
Jungle Temple
JungleMossy cobblestone pyramid with a redstone puzzle and tripwire traps guarding loot.
Woodland Mansion
Dark ForestEnormous multi-room mansion inhabited by Vindicators and Evokers. Extremely rare.
Ocean Monument
Deep OceanPrismarine pyramid guarded by Guardians and three Elder Guardians. Contains sponges and gold.
Stronghold
UndergroundMossy stone-brick complex deep underground. Houses the only End Portal in the world (well β one of three).
Ancient City
Deep Dark (Y β β51)Massive sculk-themed ruined city. The Warden patrols here, alongside sculk shriekers that summon it.
Pillager Outpost
Plains/Desert/Savanna/TaigaTall dark-oak tower guarded by Pillagers. Killing the captain gives Bad Omen, triggering village raids.
Trail Ruins
Jungle/Taiga/Snowy/DesertHalf-buried ruins added in 1.20. Brush gravel and dirt with the Archaeology tool to find pottery shards.
Locate command (Java)
